Tuesday, May 4, 2010

Ground Rules...

When you start a Tour (or more in general, when you fly with FSX) you have to think which realism settings and how you want to structure your flight. so here they are:
  • During the Tour, always fly with maximum realism (aircraft systems, collisions, fuel management, real-time weather etc

  • Landing and Take-Off: allowed in every possible place providing (with collision detection enabled)

  • Refuel: allowed in airports or, after an emergency landing, if there is a town/city nearby (within walking distance)

  • Repair: allowed in airports or, after an emergency landing, if there is a town/city nearby (within walking distance)

  • If the aircraft is damaged: well, this is quite tricky. FSX has a collision detection system, however is is rudimental. If you do a belly landing (without gears) all you get from FSX is a "Crash!" message. In real life a belly landing is possible. Same goes if you clip a branch of a tree with your wing: depending on the speed, the wing structure and the size of the branch, you can either scratch something, or end up crashing in the tree. From FSX point of view, it is always a "Crash!". At the end, one has to apply common judgement, so in case of an FSX "Crash!" I will consider the extent of the damage and decide on the spot whether it would be realistic to continue the Tour or call it off. I have no other option in mind!

With those rules, the main issues are the weather and fuel management in general, and how to handle the unexpected (random aircraft failures), more on this later...

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